

While not quite as good at crowd control as Build 1, this build is very good at taking out dangerous opponents before they get a chance to attack. Stone doesn’t have good synergy because of the pin, and you’ll rarely be attacking with a hero using this build so water isn’t that useful. A fire weapon just takes the Broadswipes/Long Reach combo to the next level. Leaf or Fire weapon: A leaf weapon with high stunt chance can make the hero functionally unkillable because they will just keep gaining health.

Stack block/dodge OR armor/resist: I prefer using Brawlgard/Wildergard and stacking block with a Dueling Sword because of the increased Stunt chance, but either path works.Viciousness: +1 attack damage is +1 attack damage, but not necessary.Untouchable: It can be useful to have immunity from a single attack on a turn if you think the hero may die otherwise, but it’s not essential.Riposte/Snakestrike: While it doesn’t really fit into the build, being able to perform extra reaction strikes is very powerful with Broadswipes/Long Reach, particularly if you stack block/dodge, respectively.Zealous Leap: Useful for the same reason as Paladin.
#WILDERMYTH WARRIOR ABILITIES FULL#
Basically it doubles how far they can move each turn and retain full effectiveness.

Sentinel: As noted above, Sentinel combines with Vigilance, taking crowd control to the next level by not only expanding the zone of control, but also by pinning enemies when they are struck.Extra reaction strikes each round is essential for crowd control and increasing the damage output of the hero and, by extension, the party. Vigilance: The synergy between Vigilance and Sentinel is the core of this build.It’s also particularly good at preventing the more vulnerable heroes from ever getting attacked because enemies will tend to focus on the warrior because of proximity. My Mythweaver using this build will often charge into a room of enemies, enter Sentinel, and then clear out the entire room basically alone while taking minimal damage. In my experience, this is the most effective build for crowd control. I have two warriors at high legacy level with different builds. Both their gear and the stats they gain on level up contribute to being able to tank attacks either through armor/resist or block/dodge. Warriors I’ve found are the best at charging in and occupying several enemies to allow other heroes attack without too much danger of being attacked. This guide is intended to give target builds to shoot for with those heroes. The idea is across several playthroughs, you’ll eventually end up with a legacy level 4 or 5 hero with 4 or 5 abilities that synergize well and give you a very powerful hero from the moment you recruit them. Next campaign you recruit them with Sentinel, Vigilance, and Broadswipes, but they don’t pick up any abilities you want to keep, so you don’t promote them. So, you promote them to Fabled Adventurer (level 3). Next campaign you recruit them with Sentinel and Vigilance, and they gain Broadswipes during the campaign. You decide to go for a build that uses Sentinel and Vigilance, so you promote them to Local Legend (level 2). You have a new warrior at the start of a campaign, and by the end they’ve gained Sentinel, Vigilance, Viciousness, Riposte, and Untouchable.

It is highly unlikely that you will be able to get the exact ability you want every time you level a hero up, but the legacy system allows you to only promote a hero when you want to. This guide is for heroes who are promoted in your legacy across multiple playthroughs.
#WILDERMYTH WARRIOR ABILITIES HOW TO#
High Level Legacy Heroes Builds How to Use This Guide
